PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GNU General Public License v3.0
425 stars 52 forks source link

Normal mapping #157

Open IntegratedQuantum opened 10 months ago

IntegratedQuantum commented 10 months ago

This could be really cool for crystal and obsidian, which are rough reflective substances.

Reflectivity maps could also make sense here, to allow reflection on composite blocks. (edit: these have been already added)

IntegratedQuantum commented 5 months ago

I tried this a while ago, but it doesn't play well with the current fake reflection effect.