Material should have certain modifiers associated with them, similar to how it's done in Tinker's Construct.
However given that this is a pattern based system, it would also be possible to allow modifiers that only work if certain patterns are made.
If you got any ideas for modifiers, feel free to comment them below.
Ideas
Common/Simple modifiers
Name
Concept
Examples
binding
Adds durability when next to a junction of other materials
sticky materials, fibers
long(?)
Stronger when multiple items of this type are in a straight/diagonal line
sticks/rods
hard
Increases speed when at the tip of a tool
diamond
brittle
Decreases durability depending on the number of neighbors surrounding it
diamond, glass/ceramic
thorny
Increases damage when on the blade, damages the player when on the handle
cactus
poisonous
Poison damage (damages the player when used for the handle)
lead, radioactive materials
combustible
The tool looses durability when the player is on fire
wood
hot
Burns the player/enemies, interacts with combustible materials
hot stuff?
cold
Protects neighboring combustible blocks from durability damage, looses durability when next to a hot material
ice
soluble
The tool looses durability when the player is under water
some salts/crystals
far-reaching
increases range of the tool
Rare/special modifiers
Name
Concept
single-use
only one material with this modifier can be used per tool, used to prevent overpowered tools
one-hit
increases damage to 1000×, but tools breaks after one use, without options to repair it
unbreakable
tool cannot loose durability
self-repairing
tool slowly heals durability
explosive
triggers a small explosion on use
non-newtonian(?)
looses power when not used, gains power when used often
"zanite"(?)
gains speed on use
Uncategorized
The surrounding 3×3 field needs to be filled with mundane items to enable some other modifier
The tool must contain x copies of this material to enable some other modifier
Activates another modifier if the tool contains no single-use materials
Activates another modifier if the tool only contains a small amount of items
Material should have certain modifiers associated with them, similar to how it's done in Tinker's Construct. However given that this is a pattern based system, it would also be possible to allow modifiers that only work if certain patterns are made.
If you got any ideas for modifiers, feel free to comment them below.
Ideas
Common/Simple modifiers
Rare/special modifiers
Uncategorized