PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GNU General Public License v3.0
448 stars 55 forks source link

Enemy Philosophy #242

Open IntegratedQuantum opened 11 months ago

IntegratedQuantum commented 11 months ago

I want players to feel safe in their home, but also I want them to be able to go and search for danger when they want it.

archbirdplus commented 11 months ago

You can implement a rogue-like difficulty curve, where enemies get exponentially harder when digging deeper. This keeps the endgame from stagnating.