PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GNU General Public License v3.0
420 stars 50 forks source link

Enemy Philosophy #242

Open IntegratedQuantum opened 8 months ago

IntegratedQuantum commented 8 months ago

I want players to feel safe in their home, but also I want them to be able to go and search for danger when they want it.

Tim79000 commented 8 months ago

i personally would prefer the game to feel more like old minecraft, lonely, no humannoid sentitent life, it makes the game more interesting and eerie. sorry for the typos im typing this with my eyes closed since im tired.

archbirdplus commented 8 months ago

You can implement a rogue-like difficulty curve, where enemies get exponentially harder when digging deeper. This keeps the endgame from stagnating.