Open IntegratedQuantum opened 8 months ago
i personally would prefer the game to feel more like old minecraft, lonely, no humannoid sentitent life, it makes the game more interesting and eerie. sorry for the typos im typing this with my eyes closed since im tired.
You can implement a rogue-like difficulty curve, where enemies get exponentially harder when digging deeper. This keeps the endgame from stagnating.
I want players to feel safe in their home, but also I want them to be able to go and search for danger when they want it.