PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GNU General Public License v3.0
420 stars 49 forks source link

UI using block textures is too noisy #373

Closed careeoki closed 3 months ago

careeoki commented 3 months ago

Here's the creative menu as it is now: image It's a menu very dense with information, filled with different colours, materials, patterns, shapes, etc... The textured UI, being just as detailed as the items inside of it, is distracting from the actual important information.

Here's the creative menu with flat colours (not representative of any kind of final product): image You can see how much more the items "pop" out of the menu, and generally, it's much cleaner

Things to note: No, adding the updated textures to the UI will not fix this.

Of course, doing this removes a lot of character from the UI. I think the idea of the UI being made of real materials is a good one, just not this execution.

IntegratedQuantum commented 3 months ago

Would it maybe be enough to just make the slots opaque? Screenshot at 2024-05-20 10-38-09

careeoki commented 3 months ago

That would be good for now. If you commit that I can update the UI textures. There's other things I would want to see improved but those would be separate issues and are not too important now.

IntegratedQuantum commented 3 months ago

You can also change it yourself if you want, the textures for the item slots are in assets/cubyz/ui/inventory.

careeoki commented 3 months ago

Oh, I thought those were hardcoded. Don't worry, I can do it then.