Open IntegratedQuantum opened 5 months ago
Latest Mac build as of now:
OpenGL Shader Compiler error: 0:1(10): error: GLSL 4.60 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 4.30, 4.40, 4.50, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
Error compiling shader assets/cubyz/shaders/chunks/chunk_vertex.vs:
0:1(10): error: GLSL 4.60 is not supported. Supported versions are: 1.10, 1.20, 1.30, 1.40, 1.50, 3.30, 4.00, 4.10, 4.20, 4.30, 4.40, 4.50, 1.00 ES, 3.00 ES, 3.10 ES, and 3.20 ES
Actually, it does work when setting MESA_GLSL_VERSION_OVERRIDE
. However, it does bring up frame time from 150 to 160 (I don't have accurate measurements).
However, it does bring up frame time from 150 to 160
Is that worse than what you had before?
I don't have accurate measurements
You can make accurate measurements if you stay at the spawn location, don't rotate your camera and wait until all terrain is generated.
The data is just too noisy. Perhaps there should be a global option to take a running average of the measurements?
I guess it wouldn't be too difficult to add an average into the frame-time graph