I've noticed that treating fog blocks as a block has made using them in world generation very janky. There should be other ways to implement them, such as:
Make volumetric fog blocks on different layer/thread of the world so they can generate inside of blocks.
Make fog generate in the place of a broken block if it would have generated there.
If the player would want to use fog in a build or remove fog, perhaps they could use a fog machine or dehumidifying block.
Consider it later down the line, as there are more important matters! If you need a better explanation, please say so.
I've noticed that treating fog blocks as a block has made using them in world generation very janky. There should be other ways to implement them, such as:
If the player would want to use fog in a build or remove fog, perhaps they could use a fog machine or dehumidifying block. Consider it later down the line, as there are more important matters! If you need a better explanation, please say so.