PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GNU General Public License v3.0
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Cave structures generating on the surface #547

Open careeoki opened 2 weeks ago

careeoki commented 2 weeks ago

A fix doable right now is just to set the max_height of the biome lower. But every cave entrance being the same is boring. This only seems to affect certain structures, maybe? Stalagmites and ground_patches in these examples. I haven't seen misplaced boulders or stone forest trees. image image

IntegratedQuantum commented 2 weeks ago

Stalagmites (and crystals) are generated outside of the structure system, which explain why they behave differently. Ground patches are a different problem though, I suspect it's just continuing an underground ground patch on the surface here.