PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GNU General Public License v3.0
434 stars 55 forks source link

Cave biomes determined by surface biome #556

Open careeoki opened 2 months ago

careeoki commented 2 months ago

Sandstone caves in deserts, Glacite caves in snowy biomes, etc.

IntegratedQuantum commented 2 months ago

It would probably end up being a rather rough approximation, since the resolution of the cave biomes is much lower than the resolution of surface biomes. But it would be a good improvement nonetheless.

I guess one important question would be how deep these should reach.

careeoki commented 2 months ago

Hard to say exactly since we don't have any gameplay to test it with, but they should be pretty substantial, like in Terraria. Maybe down to -256? Something in #231 territory for sure.