PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GNU General Public License v3.0
426 stars 52 forks source link

Are `i32` fixed point player coordinates viable? #700

Open IntegratedQuantum opened 2 weeks ago

IntegratedQuantum commented 2 weeks ago

This would greatly reduce memory usage, and might help with #310. How much precision within a block do we need for smooth movement? How big can the world be at that precision?

Fyrstikkeske commented 2 weeks ago

will a int32 or int64 be used, int16 is too small but might work if you have a struct with int16 and a int8.

ok im stupid, it said in title what will be used.