PixelGuys / Cubyz

Voxel sandbox game with a large render distance, procedurally generated content and some cool graphical effects.
GNU General Public License v3.0
449 stars 55 forks source link

Different/Faster ground based modes of transportation #72

Open IntegratedQuantum opened 1 year ago

IntegratedQuantum commented 1 year ago

Walking is fun, but the world of Cubyz is gigantic. So at some the player will need a faster way to traverse the world. Flying is also fun, but I want to give the players a reason to build things on the ground, and what better way to do that than building a rail or road network?

However building roads or rails can be quite tedious, when you need to build for thousands of blocks. So maybe I need to add some automation tools?

Additionally there is the question what destinations the player needs to visit more than once? So between what places does the player need to travel?

jujubeja commented 4 months ago

The fastest on land is the thrust ssc 1,228 km/h (763 mph). Next, Hypersonic Vehicle

speed contest https://youtu.be/tFt9WDhWOXo?si=qN84WN98n1WNJNzV

ghost commented 4 months ago

once i saw buildcraft addon with trains, that can build rails and make tunnels on their own, it looks cool, but what if differentiate abilities: 1) create tunnels (drill... block?) 2) minecart that set rails or even more: block, that can set other blocks in front of self it can be easier to create separate mechanics for different processes and also make them more interesting for use other way