Open GoogleCodeExporter opened 9 years ago
This would be quite a huge change to how professions work at the moment. Since
they
actually set the custom profession of the dwarf they are applied to. The game
has no
concept of a secondary profession, so there is no way to store both professions
in
game. Which means DT would have to remember something about your game between
runs.
I will leave this open because I think the problem you'd like to solve is a
good one,
but there is no clear way to do this in the immediate future.
Original comment by treyst...@gmail.com
on 29 Aug 2009 at 7:31
Thanks!
It might also work to allow you to "Add/Remove X Professions's Labors" to a
dwarf
regardless of what they actually have, thereby avoiding the need for DT to
remember
anything.
What's I'm suggesting would be, using the above example... I'd select the
Miner in
question and use the "Add Hauler Labors" option, which would maintain his
profession
name but add the Hauler's labors (obviously!). When I was ready to move him
back,
I'd say Remove Hauler Labors.
DT would know nothing other than it would remove any labors that were in Hauler
but
not in Miner. It would not have to remember that I had added Hauler at all.
Adding
labors would be even simpler.
It's not quite what I initially suggested but it would still be a nice time
savings.
Just a suggestion.
Original comment by mochn...@gmail.com
on 31 Aug 2009 at 12:06
Issue 174 has been merged into this issue.
Original comment by mochn...@gmail.com
on 22 Feb 2010 at 10:18
Original comment by treyst...@gmail.com
on 13 Oct 2010 at 4:41
Original issue reported on code.google.com by
mochn...@gmail.com
on 26 Aug 2009 at 2:07