This time I got any plroblems with spigot 1.18.2 and SurvivlePlus 4.0.7-Beta
On my server the following options are not working.
# Settings
# Notes in this config are lost on updates if the config file changes
# If you would like to see the notes, delete this file and it will regenerate with notes
# (Make sure to backup your config file)
# Preset language file includes in-game messages, item names, lore, etc.
# Language options are EN (English) or CN (Chinese)
# IMPORTANT NOTE: This release is in **BETA** meaning there may be bugs in it.
# If you find bugs, please report them to us via opening a Issue on GitHub here: https://github.com/Pixelated-Studios/SurvivalPlus/issues
# If you require support, please join our Discord Server here: https://discord.gg/k8wvnZDDTV
Language: EN
MultiWorld:
# Enable the SurvivalPlus resource pack for players
EnableResourcePack: true
# The link to the pack, you can put a custom link here if need be
ResourcePackURL: https://www.dropbox.com/s/fq6or9vvcup7wvd/SP-1.14v6.zip?dl=1
# Notify players when they log in if they deny the resource pack
NotifyMessage: true
# The distance from the player at which other players will see their chat messages
# -1 = disabled
LocalChatDist: -1
# Disable player's coords in the Minecraft debug screen
NoPos: true
# When a player joins, they will get a link to a simple starter guide
WelcomeGuide:
Enabled: true
# Only send to players the first time they log in
NewPlayersOnly: false
# Delay in seconds until this message appears
Delay: 5
Survival:
# When enabled, the basic custom SurvivalPlus items will be included in the game
Enabled: true
# With this enabled, players will only be able to craft items which they have unlocked recipes for
LimitedCrafting: false
# If true, all custom recipes will be unlocked when a player joins
# If false, recipes will be unlocked as a player advances thru the game
Unlock-all-recipes-on-join: true
# When enabled, all vanilla wooden tool recipes will be removed
# This makes gameplay a little more difficult
Remove-Wooden-Tools: true
# With these enabled, players will only be able to break most blocks with the correct tools
BreakOnlyWith:
Axe: true
Pickaxe: true
Shovel: true
Shears: true
Sickle: true
# Enable each sickle individually
# (note: if BreakOnlyWith.Sickle = false or Survival.Enabled = false, these will be ignored)
# (note: diamond and iron sickles rely on stone sickles in their recipe, so its best to leave stone enabled if diamond or iron are enabled)
Sickles:
Flint: true
Stone: true
Iron: true
Diamond: false
# With this enabled, players will need a hammer in their off hand to place most buildable blocks
PlaceOnlyWith:
Hammer: false
# The rates at which items will drop (Value between 0.01 -> 1.0)
DropRate:
# Dropped when breaking gravel
Flint: 0.5
# Dropped when breaking leaves
Stick: 0.25
# Enables custom torch recipes
Torch: true
# Enables updating trade options for merchants (ie: Villagers) with custom items equivalent to the trade option
# Ex: An armorer offers diamond chestplate -> diamond chestplate with the slowness attribute
# Ex: A toolsmith offers diamond hoe -> diamond sickle
UpdateMerchantTrades: true
Mechanics:
# This is an experimental feature, I recommend not using it
SharedWorkbench: false
# When enabled the night will not skip to day when players sleep
Prevent-Night-Skip: false
# When enabled, players will slow down when wearing heavy armor such as diamond or gold armor
SlowArmor: true
# Enables recipes for reinforced leather armor
ReinforcedLeatherArmor: true
# When enabled, players will only be able to shoot a bow/crossbow from their main hand
# They will also need to have arrows in their offhand to shoot a bow/load a crossbow
Bow: true
# Enables the recurved bow and crossbow
RecurveBow: true
# Enables grappling hooks
GrapplingHook: true
# Enables the medical kit
MedicalKit: true
# Reduced recipes for iron/gold nuggets
ReducedIronNugget: false
ReducedGoldNugget: false
# Shows the players different status levels in a scoreboard
StatusScoreboard: true
# Interval for alert messages [in seconds] (Currently used to warn players when thirst/nutrients are low)
AlertInterval: 20
# Applies hunger to players when eating raw meat
RawMeatHunger: true
# Players can empty potions in a workbench
EmptyPotions: true
# When consuming poisonous potatoes, apply a few extra effects to the player
PoisonousPotato: true
# Eating cookies will boost a player's health
CookieHealthBoost: true
# Eating beetroots will boost a player's strength
BeetrootStrength: true
# Players will need to eat a different variety of foods to stay nourished
FoodDiversity:
enabled: true
# Max level for each nutritional value
max-level:
carbs: 50000
salts: 50000
proteins: 50000
# The level the player will start with
start-level:
proteins: 240
carbs: 960
salts: 360
# The level the player will get after dying
respawn-level:
proteins: 120
carbs: 480
salts: 180
# Each nutrition section has different effects when player's levels are too low
effects:
carbs:
# Exhaustion amplifier will differ based on server difficulty level
exhaustion-amplifier:
easy: 2
normal: 4
hard: 8
salts:
exhaustion-amplifier: 1
# Status effects/amplifiers can differ based on server difficulty level
status-effects:
normal:
# The effect (uses Bukkit PotionEffectTypes)
# You can find these effects here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/potion/PotionEffectType.html
effect: WEAKNESS
# The amplifying level (0 = tier 1, 1 = tier 2)
amplifier: 0
# The time in seconds this effect will last for
duration: 20
hard:
effect: WEAKNESS
amplifier: 1
duration: 20
proteins:
exhaustion-amplifier: 1
# Status effects/amplifiers can differ based on server difficulty level
status-effects:
normal:
effect: WEAKNESS
amplifier: 0
duration: 20
hard:
effect: WEAKNESS
amplifier: 1
duration: 20
# When enabled, players will need to drink water to replenish their thirst levels
Thirst:
Enabled: true
# The level of thirst a player starts out with (max = 40)
Starting-Amount: 30
# The level of thirst a player gets after respawning after death (max = 40)
Respawn-Amount: 30
# Enables 3 different levels of water (dirty, clean, purified)
PurifyWater: true
MeltSnow: true
# The rate at which a player's thirst level will drop (value from 0.01 -> 1.0)
DrainRate: 1.0
# If player is in a HOT biome, drain 1 extra thirst point every X seconds
# This helps speed up thirst draining when a player is in a hot biome like the desert or savannah
# (ex: at a rate of 30, thirst drops 2 points a minute, which means the player would lose all thirst in 20 minutes)
# If set to 0, this will be disabled
HeatDrain: 30
# If player is in the nether, drain 1 extra thirst point every X seconds
# This helps speed up thirst draining when a player is in the nether
# (ex: at a rate of 30, thirst drops 2 points a minute, which means the player would lose all thirst in 20 minutes)
# If set to 0, this will be disabled
NetherDrain: 30
# The amount of damage a player takes when their thirst level is empty
DamageRate: 1.0
# The level of thirst that will be replenished when a player consumes this item
Replenish-Level:
beetroot-soup: 6
melon-slice: 6
mushroom-stew: 12
water-bowl: 10
coffee: 23
cold-milk: 15
hot-milk: 10
milk-bucket: 30
honey-bottle: 16
# Only used if PurifyWater is enabled
dirty-water: 13
clean-water: 18
purified-water: 23
# This can be used for any other water bottle (such as custom ones or just vanilla water bottles)
# If you do not want players to get thirst from other water bottles leave this at 0
other-water: 0
# Only used if PurifyWater is disabled
water: 18
# Players will have an energy level out of 20, as it drops, players will get weak and suffer some bad effects
Energy:
# With this enabled, players will need to sleep often or risk losing energy
enabled: true
# The amount of energy a player will start with (out of 20.0)
start-level: 20.0
# The amount of energy a player will get after they respawn (out of 20.0)
respawn-level: 20.0
# Warn the player via message when energy starts dropping below 10
warning: true
# The amount of energy a player loses every 5 seconds of gameplay
# Default (0.015) equivalent to 3.6 levels in 1 MC day (20 minutes)
drain-rate: 0.015
# If the player is in a cold biome, exposed to the sky, drain energy quicker
# Default (0.015) equivalent to 3.6 levels in 1 MC day (20 minutes)
# Setting to 0 will disable this
cold-drain-rate: 0.015
# Every 5 seconds a player spends in bed, the level of energy to increase
sleeping-refresh-rate: 0.83 # Default (0.83) equivalent to 10 levels in 1 minute
# Every 5 seconds a player spends sitting in a chair, the level of energy to increase
# (Will only work if chairs are enabled)
chair-refresh-rate: 0.25 # Default (0.41) equivalent to 3 levels in 1 minute
# Players doing exhaustive tasks (such as mining, running, jumping) will lose energy quicker
# Amount to drop per exhaustion reset (when the player's hunger bar drops) (set to 0 to disable)
exhaustion: 0.15
# Enables coffee recipes and effects (Drink coffee to regain energy)
coffee: true
# Player will get a few minutes of absorption when their energy is high
absorption: true
# Player will get a few minutes of haste when their energy is high
haste: true
Hunger:
# The level of hunger a player starts out with (max = 40)(this is a mixture of hunger and saturation)
Starting-Amount: 30
# The level of hunger a player will receive after respawning after death (max = 40)
Respawn-Amount: 30
# Players can set a waypoint to a location using a compass
CompassWaypoint:
enabled: true
# Whether a player is able to set a point for each world
per-world: true
# Players can eat a tropical fish to teleport to their waypoint
# (Clownfish was the old type that's why this is still here)
Clownfish: true
# Enables fermented skin recipes
FermentedSkin: true
# Enables living slime
LivingSlime: true
# When a player throws a snowball it will place a snow layer on the ground
SnowballRevamp: true
# Currently disabled, do not use!!!
SnowGenerationRevamp: false
FarmingProducts:
Bread: true
Cookie: true
# Enables chairs and the blocks that can be used for chairs
Chairs:
Enabled: true
MaxChairWidth: 2
# These must be Bukkit material Enums
# https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Material.html
AllowedBlocks:
- OAK_STAIRS
- SPRUCE_STAIRS
- JUNGLE_STAIRS
- BIRCH_STAIRS
- ACACIA_STAIRS
- DARK_OAK_STAIRS
- SANDSTONE_STAIRS
- COBBLESTONE_STAIRS
- BRICK_STAIRS
- STONE_BRICK_STAIRS
- NETHER_BRICK_STAIRS
- QUARTZ_STAIRS
- RED_SANDSTONE_STAIRS
- PURPUR_STAIRS
- PRISMARINE_STAIRS
- PRISMARINE_BRICK_STAIRS
- DARK_PRISMARINE_STAIRS
# EXPERIMENTAL FEATURE
# DO NOT USE
BurnoutTorches:
Enabled: false
# Time (in seconds) before torch will burn out
BurnoutTime: 60
# If burnout torches can be re-lit
Relightable: true
# If non persistent torches will drop a torch when broken, if disabled will drop a stick
DropTorch: true
# If persistent torches are enabled
PersistentTorches: true
# WEATHER MECHANICS
# These mechanics change how weather affects the player
Weather:
Enabled: false
# Speed modifiers adjust player's speed based on weather
speed:
# This is the base speed (vanilla speed = 0.10) when a player is in normal conditions
base: 0.10
# The speed when the player is in the rain
rain: 0.085
# The speed when the player is in the rain and its thundering
storm: 0.075
# The speed when the player is walking on snow
snow: 0.065
# The speed when the player is walking in a snow storm
snowstorm: 0.05
# Mechanics that flow around items
Item-Mechanics:
firestriker:
# The amount of ticks it takes to cook/smelt an item with the FireStriker (default 100 ticks = 5 seconds)
cook-time: 100
# Mechanics that flow around entities
Entity-Mechanics:
# When a player opens a chest in the nether, and it contains gold items, zombie pigmen will attack the player
pigmen-chests:
enabled: false
# Max radius to check for zombie pigmen around chests
distance: 24
# Speeds up the pigmen when they are triggered (1.0 = no increase in speed)
speed-modifier: 1.3
# When a player has a beekeeper suit on they will not take damage from bee stings
beekeeper-suit:
enabled: true
# When a player kills a zombie/zombie villager/drowned/husk/zombie horse they may drop suspicious meat
# This meat has a random chance of a good or bad effect added to it
suspicious-meat:
enabled: true
# Chance of drops (out of 100)
chance: 15
# When enabled, breeding chickens will not spawn baby chickens, but rather drop eggs
# The eggs that drop during breeding will always spawn a chicken
# The eggs that drop naturally by chickens are not affected by this
chicken-breeding:
enabled: true
# The maximum amount of eggs that will drop when breeding (random between 1 and this number)
max-eggs: 4
# Chickens spawned from eggs will always be a baby
always-baby: true
# The amount of ticks this chicken will be a baby for
# If 'always-baby = false' this time will only be applied to baby chickens
# Vanilla default = 24,000 ticks = 20 minutes
baby-ticks: 48000
piglin-barter:
# When enabled, if a piglin drops a water bottle they'll drop purified/clean water instead
# Thirst needs to be enabled for this to work
drop-purified-water: true
# When enabled, piglins have a chance of randomly dropping custom SurvivalPlus items
alternate-bartering: true
# Enables custom recipes (Overrides vanilla recipes)
# Disable these if you prefer to just use the vanilla recipes
Recipes:
Saddle: true
Nametag: true
PackedIce: true
LeatherBard: true
IronBard: true
GoldBard: true
DiamondBard: true
ClayBrick: true
QuartzBlock: true
WoolString: true
WebString: true
Ice: true
Clay: true
Diorite: false
Granite: false
Andesite: false
Gravel: true
Slimeball: true
Cobweb: true
SaplingToSticks: true
FishingRod: true
Furnace: true
Workbench: true
# Enables legendary items
LegendaryItems:
ValkyrieAxe: true
QuartzPickaxe: true
ObsidianMace: true
GiantBlade: true
BlazeSword: true
NotchApple: true
GoldArmorBuff: true
Hi.
This time I got any plroblems with spigot 1.18.2 and SurvivlePlus 4.0.7-Beta On my server the following options are not working.