Pixeltheaertist / Trieste-Port-14

A multiplayer game that takes place in a frontier town on an ocean rig, sitting above an alien ocean. A fork of Space Station 14.
https://spacestation14.io
MIT License
5 stars 10 forks source link

THE PIRATES!! In an Adventure with Trieste edition #108

Open Pixeltheaertist opened 18 hours ago

Pixeltheaertist commented 18 hours ago

ANTAGS ANTAGS ANTAGS!

Pirates will be a roundstart/midround ghost role antagonist, spawning at the Pirate's Cove POI once #80 is complete. They will have the goal of pilfering and looting Trieste's supplies and money, winning if they get a certain amount of spesos or value from things they've stolen.

They'll have pirate-y gear. We're talking blunderbusses, flintlocks, cutlasses, etc. Pirates will be antagonists, working against Trieste for their own greedy benefit unless a situation arises that requires teamwork (ex. The Artifact is overloaded, threatening to destroy the planet with the pirates still on it)

They won't be allowed to murderbone or cause mass murder, nor round remove people without good reason. They'll be following basic rules of escalation to prevent this.

(ex. words --> shoving/warning shot --> forcibly taking --(if fired on/attacked with harmful intention)--> lethal retaliation)

THINGS THEY CAN DO:

Steal whatever they want. If it's not bolted down (and they don't have a wrench) they can take it. This can lead to interesting RP of an agent having to recover a target item from the Pirate Cove.

Their cove will have cannon turrets defending it so that salvagers can't attack it without proper planning and gear. Otherwise it would get rushed.

Kidnap someone and hold them ransom for spesos. They aren't allowed to RR them unless the situation escalates to that needing to happen.

Access to some kind of underwater bike or something, to let them zoom around and get to and from Sweetwater in a decent timeframe.

Sing sick sea shanties

Get WILDLY drunk in their cove. To the point of possibly needing to rob Ethylredoxrazine from chemistry.

WHAT THEY CAN'T DO

Murderbone/kill many citizen members unprovoked

Kill everyone in settler outpost. They may still raid them if they wish, but not cause extreme permanent damage.

Help the station without proper reason (extreme spesos bribing works)

Not do anything (build a pirate community or make a underwater town, that's what settlers are there for!!)

The Pirate Cove

A small shitbox base built into an underwater seastack, hidden in the rocks. The main operating base of the feared Pirates.

Features:

Thoughts?

Pixeltheaertist commented 18 hours ago

image

Can we all agree that the pirate's cove pet needs to be a dodo

Lyroth001 commented 17 hours ago

We're adding The Mechanisms I see nice