Pixeltheaertist / Trieste-Port-14

A multiplayer game that takes place in a frontier town on an ocean rig, sitting above an alien ocean. A fork of Space Station 14.
https://spacestation14.io
MIT License
4 stars 10 forks source link

Merge the "Finishing touches" branch #52

Closed Pixeltheaertist closed 3 weeks ago

Pixeltheaertist commented 3 weeks ago

About the PR

This branch adds some small changes and details, nothing major.

One big thing is a change in the water system, where water now deals cold and increased asphyxiation damage when it enters your lungs, along with also displaying a popup of your lugs flooding with seawater. This should make floodings much more dangerous than they were in the previous playtest. It's specific heat was also increased, which means that it shouldn't cool down as fast once entering Sweetwater, keeping it frigid and dangerous to citizens even wearing oxygen masks.

Also added some chemical interactions with seawater, mainly heating and electrolysis leaving you with water vapor/salt.

Why / Balance

Water wasn't nearly dangerous enough, as it had to be neutered right before the playtest for performance reasons. This led to the rampant flooding on sweetwater being nothing more than a minor nusiance.

Technical details

Just some simple gas code, adding SeaWater as a new reagent.

TODO: make slimes maybe take burn damage from touching sea water. Also make seawater dehydrate you if ingested.

Media

Breaking changes

Changelog