This branch adds some small changes and details, nothing major.
One big thing is a change in the water system, where water now deals cold and increased asphyxiation damage when it enters your lungs, along with also displaying a popup of your lugs flooding with seawater. This should make floodings much more dangerous than they were in the previous playtest. It's specific heat was also increased, which means that it shouldn't cool down as fast once entering Sweetwater, keeping it frigid and dangerous to citizens even wearing oxygen masks.
Also added some chemical interactions with seawater, mainly heating and electrolysis leaving you with water vapor/salt.
Why / Balance
Water wasn't nearly dangerous enough, as it had to be neutered right before the playtest for performance reasons. This led to the rampant flooding on sweetwater being nothing more than a minor nusiance.
Technical details
Just some simple gas code, adding SeaWater as a new reagent.
TODO: make slimes maybe take burn damage from touching sea water. Also make seawater dehydrate you if ingested.
Media
[ ] I have added screenshots/videos to this PR showcasing its changes ingame, or this PR does not require an ingame showcase
About the PR
This branch adds some small changes and details, nothing major.
One big thing is a change in the water system, where water now deals cold and increased asphyxiation damage when it enters your lungs, along with also displaying a popup of your lugs flooding with seawater. This should make floodings much more dangerous than they were in the previous playtest. It's specific heat was also increased, which means that it shouldn't cool down as fast once entering Sweetwater, keeping it frigid and dangerous to citizens even wearing oxygen masks.
Also added some chemical interactions with seawater, mainly heating and electrolysis leaving you with water vapor/salt.
Why / Balance
Water wasn't nearly dangerous enough, as it had to be neutered right before the playtest for performance reasons. This led to the rampant flooding on sweetwater being nothing more than a minor nusiance.
Technical details
Just some simple gas code, adding SeaWater as a new reagent.
TODO: make slimes maybe take burn damage from touching sea water. Also make seawater dehydrate you if ingested.
Media
Breaking changes
Changelog