Advanced variants of normal pressure suits, boasting increased armor and storage, at the cost of movement speed and ease of use.
These suits will be the only thing that can protect someone from the brutal pressures of The Trench, allowing expeditioneers to get down there and do their job safely.
They will have a complex setup process to de-centivize people wearing them all the time.
Process wil go as such:
Equip the suit: A long do-after to put the suit's chestpiece on, followed by a do-after of equipping the suits helmet.
Secondary equip: The suit is now on, but you can't move at all and the helmet blocks all vision. It needs to be activated.
Tertiary equip: Activate the suit, which will then allow a camera feed to let you see your character again. The suit will also force it's mechanical bits and bobs into the users arms, legs and back to help with oxygen feed, barotrauma control and movement under the suit's intense weight. This will cause bleeding which needs to be healed/cauterized with gauze. You can now move freely as long as the suit is powered. It will give a warning at 50%, 25%, 10% and 5% power levels so you're not stranded in a coffin out of nowhere.
Advanced variants of normal pressure suits, boasting increased armor and storage, at the cost of movement speed and ease of use.
These suits will be the only thing that can protect someone from the brutal pressures of The Trench, allowing expeditioneers to get down there and do their job safely. They will have a complex setup process to de-centivize people wearing them all the time. Process wil go as such:
Equip the suit: A long do-after to put the suit's chestpiece on, followed by a do-after of equipping the suits helmet.
Secondary equip: The suit is now on, but you can't move at all and the helmet blocks all vision. It needs to be activated.
Tertiary equip: Activate the suit, which will then allow a camera feed to let you see your character again. The suit will also force it's mechanical bits and bobs into the users arms, legs and back to help with oxygen feed, barotrauma control and movement under the suit's intense weight. This will cause bleeding which needs to be healed/cauterized with gauze. You can now move freely as long as the suit is powered. It will give a warning at 50%, 25%, 10% and 5% power levels so you're not stranded in a coffin out of nowhere.