Closed Lyroth001 closed 4 days ago
also see #76 should hopefully make it easier
TECHNICALLY it says your drowning but like. Eh not sure where to change that so
Yeah I can fix the icon if you want, Jellids have a unique one so I can add it in my Jellid branch
Its the text the icon displays on hover specifically
Its the text the icon displays on hover specifically
Yeah Jellids use the same icon but their text is
Plasmolysis
Your membrane is falling apart!
Its the text the icon displays on hover specifically
Yeah Jellids use the same icon but their text is
Plasmolysis
Your membrane is falling apart!
Oh neat, I'll check how you do that probablt tmrw then!
want me to merge this now or wait?
Good to merge now, tested it and it works fine, actually clears the alert when not in the gas as well now lmao
copy copy, i can't test it but i trust you O7
@Lyroth001 do you know if it sets any kind of public variable to true or should i add that when i get home
like if an entity is in water it sets that fact to true so other systems can do special things if they are in water i'm also going to make a new issue for things to have water to do that i need to code at some point
THANKS FOR THE CONTRIBUTION! This is big time help
@Lyroth001 do you know if it sets any kind of public variable to true or should i add that when i get home
like if an entity is in water it sets that fact to true so other systems can do special things if they are in water i'm also going to make a new issue for things to have water to do that i need to code at some point
THANKS FOR THE CONTRIBUTION! This is big time help
Currently no variable, but you should be able to call inGas() to check, which should (In theory I havent tested it) be able to be called on entities without the component as well (although adding a var to the component wouldn't be too hard)
About the PR
InWater now can be used to check for any (singular) gas, and should also be able to be called by systems, not needing the component (Havent tested that part tho). Closes #75
Why / Balance
Technical details
read the code :godo:
Media
Breaking changes
InWater is now called InGas, parameters have been renamed accordingly
Changelog