Placeholder-Software / Dissonance

Unity Voice Chat Asset
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Voice stops broadcasting on UWP (Hololens) #132

Closed mechpil0t closed 5 years ago

mechpil0t commented 5 years ago

I am having an issue with using Dissonance on Hololens

Its working fine on android and PC but on Hololens the voice broadcasting cuts out.

For example if the speaker talks more than 20 seconds the voice will stop broadcasting. If the speaker stops speaking and starts again it will broadcast again.

Dissonance Setup: Frame Size - medium Quality - low Error Correction - On Noise suppression - High Mobile Echo Cancellation - Disabled Desktop Echo Cancellation - Low Duck Attenuation - 0.75

What could cause this issue? Noise suppression? Frame Size?

martindevans commented 5 years ago

That sounds like a bug in Dissonance, none of those settings should cause voice to cut out like that!

Are you using the very latest version of Dissonance (6.2.6)? We fixed a similar sounding bug with that release (#121)

mechpil0t commented 5 years ago

That sounds like a bug in Dissonance, none of those settings should cause voice to cut out like that!

Are you using the very latest version of Dissonance (6.2.6)? We fixed a similar sounding bug with that release (#121)

Ah I just checked and the version in my project is v6.2.4 I will try updating and see if that fixes the issue

martindevans commented 5 years ago

Did 6.2.4 fix it?