Closed mechpil0t closed 5 years ago
I just went to try and reproduce this and I don't think those channel values are being saved correctly. Doing this:
Shows that the channels are still 0/1 at the end, do you see the same?
I just went to try and reproduce this and I don't think those channel values are being saved correctly. Doing this:
- Change channels in Dissonance to 2/3
- Save scene
- Load another scene
- Load the original scene
- Look at the Hlapi Comms Network
Shows that the channels are still 0/1 at the end, do you see the same?
if i save scene, load another scene, return to original scene - the values are back to being 0/1
I think it was just Unity being wonky
I solved it by: 1 - removing the Hlapi Comms Network script 2 - saving the scene 3 - re-adding the Hlapi Comms Network script 4 - setting the channels and 5 - saving the scene
Thanks for confirming that.
I've improved the HLAPI inspector a bit. It was doing some unusual stuff before which wasn't really necessary, so maybe that was confusing Unity.
Context
Despite setting the channels to 2 & 3 the channels revert back to 0 & 1 on play.
Network Settings
Before hitting 'play'
Playing
Dissonance version v6.2.4 Unity 2018.1.6f1