Closed mechpil0t closed 5 years ago
I think there are two places where this could be happening:
I assume it must be the first, since while the device is asleep Dissonance is not running.
If you raise the logging settings (Window > Dissonance > Diagnostic) for Network
and Playback
to Debug
do you see any messages about delayed packets? Could you send me (martin@placeholder-software.co.uk) the log?
If you managed to find any more out about this I'll happily re-open the issue :)
If the device goes to sleep mode (if the user leaves the app running with no input until the Oculus Go goes to sleep) and then wakes the device up, Dissonance starts playing back all the VOIP messages the player missed until it catches up.
For example if the device goes to sleep for 2 minutes and the user awakes the device, dissonance will play back all data from those 2 minutes before playing new messages.
Dissonance HLAPI v6.2.6 (2018-10-31) Unity 2018.1.6 Device: Oculus Go
Expected Behavior
Dissonance to ignore all previous data and start playing back from only VOIP messages received after focus.