We've discovered a critical bug in Dissonance 6.4.0 which affects all users on Windows in non-editor builds. Sometimes (about 10% of the time) Opus will not load - this will cause voice broadcasting to be disabled. This appears to be caused by a Unity bug which causes loading of native plugins to be unreliable, it issue has been reported to Unity.
An update version has been submitted to the asset store (Dissonance 6.4.1) - all users should update as soon as this becomes available.
Before 6.4.1 is available you can apply this workaround to fix the issue: open DissonanceComms.cs, find the Start() method on line 205 and add this as the very first thing inside the method:
[UsedImplicitly] private void Start()
{
// Unity is unreliable about late loading DLLs so try to load dependencies as early as possible.
try
{
TestDependencies();
}
catch (Exception e)
{
Log.Error("Dependency Error: {0}", e.Message);
}
// rest of the method...
This forces the DLLs to be loaded early, which appears to resolve the issue.
We've discovered a critical bug in Dissonance 6.4.0 which affects all users on Windows in non-editor builds. Sometimes (about 10% of the time) Opus will not load - this will cause voice broadcasting to be disabled. This appears to be caused by a Unity bug which causes loading of native plugins to be unreliable, it issue has been reported to Unity.
An update version has been submitted to the asset store (Dissonance 6.4.1) - all users should update as soon as this becomes available.
Before 6.4.1 is available you can apply this workaround to fix the issue: open
DissonanceComms.cs
, find theStart()
method on line205
and add this as the very first thing inside the method:This forces the DLLs to be loaded early, which appears to resolve the issue.