Closed mechpil0t closed 5 years ago
That sounds likely to be a bug in Mirror itself. I'll pass this on to the Mirror devs.
@FriskyBishop can you open a bug report on our Mirror repository and attach the project please? https://github.com/vis2k/Mirror
@vis2k i did but then i thought it was a dissonance bug so I closed it https://github.com/vis2k/Mirror/issues/885
I'm assuming it's a bug in Mirror for 2 reasons:
1) That message doesn't come from Dissonance (all Dissonance messages should always be in a format like this: [Dissonance:loglevel] (HH:mm:ss) classname: message
).
2) If the scene is empty except for the mirror network manager there can't be any Dissonance code running (unless mirror is invoking it).
Of course it is possible that I've set up the Mirror+Dissonance prefabs incorrectly, somehow triggering a problem in Mirror (MirrorIgnorance Player Prefab
is a prefab which ships with the integration). If that's the case it's still a logging bug in Mirror because of course that message should:
1) State what's wrong
2) Be an be an error message instead of an info message
3) Not be spammed
Did you make any progress on this?
@martindevans the issue mysteriously stopped occurring
Every now and then I get spammed with this messages in the editor (not in play mode), even with an almost totally empty scene (only containing the mirror network manager) There is no MirrorIgnorance Player Prefab in the scene.
MirrorIgnorance Player Prefab in scene= sceneId assigned to: XXXXXXXXX
It goes on for hundreds of messages - is this a bug?
Unity 2019.1.2