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endless sceneId assigned to: XXXXXXXXX logs #153

Closed mechpil0t closed 5 years ago

mechpil0t commented 5 years ago

Every now and then I get spammed with this messages in the editor (not in play mode), even with an almost totally empty scene (only containing the mirror network manager) There is no MirrorIgnorance Player Prefab in the scene.

MirrorIgnorance Player Prefab in scene= sceneId assigned to: XXXXXXXXX

It goes on for hundreds of messages - is this a bug?

Unity 2019.1.2

martindevans commented 5 years ago

That sounds likely to be a bug in Mirror itself. I'll pass this on to the Mirror devs.

miwarnec commented 5 years ago

@FriskyBishop can you open a bug report on our Mirror repository and attach the project please? https://github.com/vis2k/Mirror

mechpil0t commented 5 years ago

@vis2k i did but then i thought it was a dissonance bug so I closed it https://github.com/vis2k/Mirror/issues/885

martindevans commented 5 years ago

I'm assuming it's a bug in Mirror for 2 reasons: 1) That message doesn't come from Dissonance (all Dissonance messages should always be in a format like this: [Dissonance:loglevel] (HH:mm:ss) classname: message). 2) If the scene is empty except for the mirror network manager there can't be any Dissonance code running (unless mirror is invoking it).

Of course it is possible that I've set up the Mirror+Dissonance prefabs incorrectly, somehow triggering a problem in Mirror (MirrorIgnorance Player Prefab is a prefab which ships with the integration). If that's the case it's still a logging bug in Mirror because of course that message should: 1) State what's wrong 2) Be an be an error message instead of an info message 3) Not be spammed

martindevans commented 5 years ago

Did you make any progress on this?

mechpil0t commented 5 years ago

@martindevans the issue mysteriously stopped occurring