Closed maasaimosh closed 4 years ago
Do you have any more logs from a time this happened? As much of the log as possible would be very helpful if you can share it, thanks.
You mention exceptions developing as well as the heap size warning, what exceptions do you get?
Edit: I just noticed #166 is also your issue, is that the only exception you get?
Yes. #166 contains all the errors.
As it says, I experienced 4 SendQueue errors.
Judging from the timestamps, these #167 warnings started up after the last on of those 4.
The client never recovered.
I think once we sort out #166 this issue will disappear, once that data structure is corrupted almost anything can happen and the first place errors of that sort will be detected is the receive heap.
fair enough... i wanted to document it separately in case it was unrelated.
I'll be doing a lot of further testing, so we will find out soon enough.
Now that #166 is resolved, is this issue also resolved?
yes. i reckon it is.
Context
Long running voip session ( multiple hours ) eventually goes wrong
Expected Behavior
Voip session would operate continually without exceptions. Voip session would keep going indefinitely
Actual Behavior
After a few hours exceptions develop and
this counts up until:
This level 80 items just keeps getting logged.
Source code:
Workaround
None found
Steps to Reproduce
Provide a detailed set of steps to reproduce the problem
Your Environment
Amazon Fire Tablet running client local wifi networking PC host running server Dissonance 6.4.2
6.4.2
2017.4.28
Windows 10 x 64
Android development build Unity Editor hosting the PC server