Closed Alexees closed 4 years ago
That message is badly worded, I'll go and change it now. Thanks for pointing this out.
The BaseServer is started in both Host
mode (which runs client and server) and Dedicated Server
mode (which just starts the server). This message just indicates that the BaseServer
has been constructed.
Autoclosed by PR merge again, sorry about that. I'll leave it open until it's on the store.
Dissonance 6.4.4 just went live. That changes the message from Constructing host. SessionId:{0}
to Created server with SessionId:xxx
I don't know if this is on purpose, but I find it confusing. I have a Unity project running in client/server mode (no Host). I'm not even constructing any VoiceBroadcast-/ VoiceReceiptTrigger on the server and still, the BaseServer class logs in its constructor:
Log.Info("Constructing host. SessionId:{0}", _sessionId);
Does this mean the server is participating as a Host no matter the way the NetworkManager was startet? Maybe it's a different kind of host, but that should be made more clear.
Just a suggestion