Closed ghost closed 7 years ago
Thanks for the repro, I'll take a look at this and get back to you.
I think I overdid the large scene 'simulation' and fps drops way to low. I will provide a better example when I will be able to.
Deleting the cubes after the large scene has loaded (which brings the fps back up) does not resolve the issue, so the problem is not the fps alone.
For me it occurs at random. Sometimes it works just fine. Please let me know when a fix will be available.
Any news regarding this issue? Our deadline is near, we would like to fix this asap.
Hi Andrius, sorry for the delay on this - Tom is still working to identify the core problem.
It's not a complete fix but he has made a number of changes to the playback system to mitigate the worst effects. If you send your invoice number to martin@placeholder-software.co.uk I'll send you the latest release candidate which includes these changes.
Hi again Andrius,
Was the fix in the test version satisfactory? If so feel free to close this issue, if not please leave us some feedback on what more needs to be done :)
Hi Martin,
I'm currently on a business trip. I will reply as soon as I get back.
On Feb 24, 2017 15:29, "Martin Evans" notifications@github.com wrote:
Hi again Andrius,
Was the fix in the test version satisfactory? If so feel free to close this issue, if not please leave us some feedback on what more needs to be done :)
— You are receiving this because you modified the open/close state. Reply to this email directly, view it on GitHub https://github.com/Placeholder-Software/Dissonance/issues/20#issuecomment-282304244, or mute the thread https://github.com/notifications/unsubscribe-auth/AYeqMtgrC6A0YbuSq45BonCusp1Mu5UTks5rfuk-gaJpZM4MAosn .
Hi,
I found some time to test new build you've send me. Locally, I could not reproduce the issue and for now I'm closing it. In the future we will test it with more people and if we'll find any issue I'll provide you with feedback. Thank you for great support.
Thanks Andrius, Glad we could help :)
Hi,
ran into another issue while integrating dissonance into our project. After loading larger scene on one of the peers stops replaying voice. Steps to reproduce the issue:
At this point one of the peers voice playback stops entirely or it becomes quite distorted.
My environment: