Closed davidbardos closed 3 years ago
Do you have any logs from the client (preferably with Debug
level logging in Dissonance) you can send me?
Workaround: I assume you have the Dissonance components set to DontDestroyOnLoad
. If so I think simply creating a brand new set of components when you load the next scene should workaround this issue for now.
When I change the scene from the server (host), the transmission stops to work.
I doublechecked on Mirror side and all the callbacks related to scene change seem to work correctly. Also I tried it with scene load normal and additive.