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Unity Voice Chat Asset
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Lots of feedback when one or more people is inactive - not speaking #247

Closed istvanContXtual closed 2 years ago

istvanContXtual commented 2 years ago

Hi,

What are the recommended voice settings for oculus quest?

When we have more than 4-5 ppl in the same room there is a very disturbing echo after a while. Usually it is caused by the user that is not speaking for a couple of minutes. As soon as the user speaks the feedback stops.

We are using the latest Dissonance sdk, Unity 2020.3.25, and PUN dissonance integration. The target platform is Oculus Quest 2.

Thank you, Istvan

martindevans commented 2 years ago

That sounds as if the Automatic Gain Control on the Quest microphone is "running away" when there's a long period of silence - automatically boosting the volume up and up until it causes feedback. Unfortunately I don't think you can directly control (i.e. turn off) the AGC on the Quest microphone, but there are a few possible ways to work around it:

The main defence against feedback is to turn on Acoustic Echo Cancellation. Start with that.

Some other settings to tweak in Voice Settings: