Closed HaleyMueller closed 1 year ago
Your screenshot shows that there is no DissonanceComms
component. A custom comms network must be placed next to your DissonanceComms
component for it to work.
I didn't get that far in the guide in the docs yet. Thanks!
How am I supposed to start the customcommsnetwork? I override the Initialize method and it doesn't get hitting resulting in it not continuing onto the Update method. It is attached to a GameObject in the scene.
Screenshot