Closed HaleyMueller closed 1 year ago
I just save a reference to my client and server and it works now. Also I figured out how to set the properties on the CustomPeer.
For future reference: the BaseCommsNetwork
script has Server
and Client
properties which are accessible to you implementation of that script.
Hopefully last questions.
I was able to override the SendReliable and SendUnreliable on both client and server and send them through my custom network. The problem is that I see that I need to call base.NetworkReceivedPacket on the client/server. The question is how do I access my CustomClient and CustomServer? I can't seem to find a way to access it through the CustomCommsNetwork.
Also, is there an override where I can set the CustomPeer properties so I can set the client id on it? I see that NetworkReceivedPacket requires a peer. Do I create it there?
Thanks a bunch!