Closed Thendon closed 1 year ago
Thanks for the report and the workaround. I'll look into adding that into OnDestroy
in the main package.
This has been added to the main package as is available on the asset store (v9.0.2). Thanks again for reporting this.
Context
When disconnecting from server (only tested in host situation though) I got this error every frame.
Workaround / Fix
For now I just added a StopTracking method into the OnDestroy hook of the NfgoPlayer.cs class. It looks like this now.
Your Environment
Include as many relevant details about the environment you experienced the bug in
Dissonance version used: v9.0.2
Unity version: 2021.3.9f1
NGO version: 1.4.0
Editor Operating System and version: Microsoft Windows 11
Build Settings: Android IL2CPP