Open ximael opened 8 months ago
Can you provide any more context about this error message. For example: Does it happen consistently, just sometimes, or only when you do specific things?
Unfortunately, no. The first dissonance test with several players. Two ppl had this error. The voice continued to work, despite the error.
In players script i change VoiceBroadcastTrigger IsMuted DissonancePlayerName.cs.txt PlayerSound.cs.txt
The error seems to be coming from Assets/Dissonance/Integrations/FMOD_Playback/FMODVoicePlayback.cs, Line 141
. What does that code look like in your copy of that file?
It should look like this:
UpdateOutputBus();
if (LatestPlaybackOptions.HasValue)
UpdatePositionalPlayback(LatestPlaybackOptions.Value); // <-- Line 141
Yes, UpdatePositionalPlayback(LatestPlaybackOptions.Value); I have not edited any dissonance source file.
I don't need positional sound and don't send players positions to dissonance. "Use positional data" is disabled.
InvalidOperationException: Nullable object must have a value. at System.Nullable`1[T].get_Value () [0x00008] in:0
at Dissonance.Integrations.FMOD_Playback.FMODVoicePlayback.Update () [0x00070] in F:\Git\TavernCoop\Assets\Packages\Dissonance\Integrations\FMOD_Playback\FMODVoicePlayback.cs:141
Unity 2022.3.7f1 LTS Netcode for gameobjects Facepunch transport Dissonance with fmod playback and recording