Closed GabeBigBoxVR closed 6 years ago
Oops, that was a debugging print that should never have made it into release!
Dissonance 3.0.3 just went live on the asset store with this print statement removed. I'll close this issue now, feel free to re-open it if this continues to be a problem.
Context
The server is logging exceptions when a client disconnects from the server. Normally this probably shouldn't happen since it's part of normal behavior to connect/disconnect.
Expected Behavior
Don't log client disconnects as an error.
Actual Behavior
Error is getting logged
Workaround
Comment out Debug.Log("Disconnected in HLAPI");
Steps to Reproduce
Your Environment
Windows 10 VR
Dissonance version used: e.g. v1.0.0 (Release Notes.md, inside Dissonance folder) Latest
Unity version: e.g. 5.3.5f1 Personal (Help > About Unity) Unity 2017.1.1p2
Editor Operating System and version: e.g. Microsoft Windows 10 Pro 10.0.10586 (x64) (Depends on your OS, for windows it's in the "System Information" program) Windows 10
Build Settings: If this only happens on certain platforms, tell us the build settings e.g. Windows, x86_64, Development Build