Closed awonnink closed 6 years ago
That's an odd thing to be missing! As you suggest we'll just have to write our own DivRem. We're doing the last work for the next release today, so we might squeeze that in at the last minute.
We have just merged in a small fix for this in our internal builds. If you want to make the change yourself rather than wait for a new release, then replace the line calling DivRem
with:
var midIndex = (int) Math.Ceiling((_tmpLossValues.Count - 1) / 2.0f);
Great, thank you both!
Dissonance 3.0.3 just went live on the asset store with this fix merged in. I'll close this issue now, feel free to re-open it if this continues to be a problem.
Edit: Oops, you'd already closed it and I inadvertently re-opened it!
Hi, I get a error when trying to build for UWP (HoloLens D3D) on saying 'CS0117: 'Math' does not contain a definition for 'DivRem''. It is used in the PacketLossMonitor.
I am working with Dissonance 3.0.2 now, and this compiles correctly for PC. The Unity version is 2017.1.1f1, My system Windows 10 x64
I guess the solution is just to add your own DivRem function (after commenting the relevant lines out, it compiles ok)
Albert Jan