Closed alexander12356 closed 5 years ago
Hi Alexander,
I think this needs to be reported to Unity - Dissonance just plays audio out as if it were any other sound effect so we're not doing anything special that would affect the mute button.
The only thing I can think is if perhaps using the mic disables the mute button?
Hi. Thanks, it actually disables the mute button.
Yep, what I'm wondering is do either of these (in a project without Unity) also disable the mute button:
GetComponent<AudioSource>().PlayOneShot(clip);
i.e. Does playing audio with Unity disable the mute button?
Or perhaps:
Microphone.Start("", true, 10, 44100);
i.e. Does activating the microphone in Unity disable the mute button?
Dissonance actually interacts with Unity itself in a very limited way (just recording and playback), so those twm seem like likely candidates.
Context
Hello, when you start a scene with Voice chat, the mute button, on the iPhone, stops turning off the sounds. Can we fix this somehow?
Expected Behavior
Mute button on iPhone turning off all sounds and music
Actual Behavior
Mute button on iPhone not turning off all sound and music
Steps to Reproduce
Environment
Dissonance version used: 6.2.0
Unity version: 2017.4.2f2
Editor Operating System and version: Mac OS
Build Settings: iOS release
Target device: iPhone 6 plus, iOS: 10.02.