As you may know, any folder called "Resources" in the project folders will be included in builds and will also add some delay to the startup of the game as Unity will always include everything within those Resources folder
Could you plan to name the resources folders that aren't needed in something like "Sources" or "Content" or else?
I've experienced that with many assets and also went personally from a 5GB build size for my prototype to 1GB after renaming manually those folders in all my assets. Yours isn't that big of course, but all the models/textures and so on from the demos are clearly not needed to be included by default
Hello,
As you may know, any folder called "Resources" in the project folders will be included in builds and will also add some delay to the startup of the game as Unity will always include everything within those Resources folder
Could you plan to name the resources folders that aren't needed in something like "Sources" or "Content" or else?
I've experienced that with many assets and also went personally from a 5GB build size for my prototype to 1GB after renaming manually those folders in all my assets. Yours isn't that big of course, but all the models/textures and so on from the demos are clearly not needed to be included by default
https://unity3d.com/fr/learn/tutorials/topics/best-practices/resources-folder
thanks