Closed 14065258 closed 7 years ago
Just to show it actually working
That looks pretty good. Does it move to follow where the player character looks? Also does it cause any glare on the stopwatch glass?
Yeah, it follows the camera and I didn't actually thought to check if it affects the stopwatch honestly. But I'm going in again tomorrow so I'll have a look
is it possible to toggle the flashlight, or is it always on?
At the moment it is always on. But to be honest I think it is good that way! When the surroundings are light enough, its so dim you don't notice it, and then in the dark places it really helps! Cant see any reason why it would want to be toggled off.
Cant see any reason why it would want to be toggled off.
Why would you have a game where the flashlight is always on? It wouldn't be hard to make it turn on and off, you just need to set its visibility when the user presses a certain key, unless our character has a genetic mutation to cause him to illuminate anything in front of him/her then id say it would be a good idea to make it toggle-able, what if we make a level where it is very bright and the light just makes it even brighter?
I can look into doing it on Monday but that's gonna be at the bottom of my list for things to do
as this is a very minor issue given our time frame It might be worth closing this issue as a wont fix due to time constraints
After looking at the feedback, we did get a comment saying to add a flashlight and after playing through there are area's in which the lighting is too dark to be able to see whats happening. I can easily just put a spot-light over the character model but i thought best to throw up an issue to say what im doing