Closed 14065258 closed 7 years ago
I will checkout the most recent master and double check it now! I think it is simply to do with being unable to access the C: drive at uni though! Will double check now. I think i might put something on the help desk about the C: drive access too, because we may have issues if anyone tries to build binaries on the uni PC's.
Yeah my level is quite big in terms of the the things going on in the level blueprint and the amount of lights so it might take a while to load and if the uni network plays up during this it might crash. I'll create an .exe of the newest master later and check if it still has the loading time or if its all loaded when the .exe is created. If it still takes a while I'll have a look at splitting the level up and having some sort of seamless transition between levels.
Yeah no, that level is broken! It will not play on the latest master! But on my branch, which was pulled from the master a few days a go, it does indeed play! Something has been broken and it will not run. Also, we still have that problem on the vents level josh, where sometimes, for some reason that secret hatch wont open!
And just to be sure I just tried getting into Jake's level through the portal on my branch and it does indeed still work! So something has occurred in the last 2 days to break it? Any ideas?
Looking back through the commits it doesn't look like anything should have been done to Jake's level since its completion.
Yeah Matt according to the network graph your save branch forks off of master e8030c8 and the only changes to master has been Josh updating his level on his branch that also came off e8030c8 and merging it back in. So if it's still working on yours I have no idea how Josh's merge has affected it haha.
Is there any way to step through the commits on Josh's branch to see if the level plays on either of them?
Yeah, you can checkout individual commits, so we can step back commit by commit i think! And see when it breaks? Not sure how successful that will be! But yeah, it was working, then its since those changes its not! If we cant find the commit, we will have to revert joshes to get it back, or see if we can find what broke!
Looking at merge pull request #146 it does show that my level file has been altered.
I'll have a try of downloading the JakesLevel.umap file from master e8030c8, manually swap them in the newest commit ba36696 and then push the master. That should keep Josh's changes and just revert to my old level.
Thats a good plan!
Just pushed now, so hopefully its fixed. I'll have to test it later or if someone else can, self-assign yourself on here and close the issue if its sorted :)
I will test now. I was also trying to diff them to see what occurred, but it appears you cant diff the blueprint part of a .umap!
Okay, after testing I can confirm this issue is fixed!
While testing the game out today, i dont know what happens but it takes a while to load and its 50/50 if it'll crash or not on loading. Could someone download the most recent project and check to see if it works?