Closed WilliamAkins closed 7 years ago
Alright, shall do.
Making some progress, Enemy AI can move.
Enemy mobility added. Still needs fine-tuning, will work on collisions next.
Making progress with the collisions. Added Health and Damage to the enemy, player and weapon.
Bullet does collide with the enemy actor, however, the bullet only pushes the actor, instead of damaging actor. I will continue working around this issue.
This morning I should be getting collisions finally done, then I'll create 8 more enemy actors for the actual enemies and not just a test enemy
When an enemy collides with the player, the player dies and the game resets.
Added player health and enemy damage.
I helped James, solve a few bugs that were related to the player taking damage from the enemy. The enemy would not damage the player and then the game would crash. This has now been fixed.
There was an issue that would let the enemy kill the player even if the player wasn't colliding with the enemy.
With Will's help, I fixed the problem.
Added one more enemy type
There's an issue where the enemies will ignore the collisions for the map
Enemy AI has been created, I will create new issues if I find any.
Make the enemies become attracted towards the player and try to attack them.
Do this for both melee and ranged enemies. See the game design document (page 5) for more information.
Due: 20th October 2016.