The Master branch at time of writing this has a bug with the vehicle movement that flips the car when the pod gets too fast so the rest of the feed back is based on the "lh-patch2" branch.
Bugs:
when the vehicles model hits a surface at too high a speed the model flips and becomes impossible to control. this would be okay if there was a button that would respawn the vehicle at the last check point that the vehicle passed through.
the momentum of the vehicle just stops then the forward key is released, while this is not a huge issue just "feels" wrong especially when the vehicle is currently in the air.
there is no obvious way of finding where the next checkpoint is or which checkpoints you have previously visited.
The Master branch at time of writing this has a bug with the vehicle movement that flips the car when the pod gets too fast so the rest of the feed back is based on the "lh-patch2" branch.
Bugs:
when the vehicles model hits a surface at too high a speed the model flips and becomes impossible to control. this would be okay if there was a button that would respawn the vehicle at the last check point that the vehicle passed through.
the momentum of the vehicle just stops then the forward key is released, while this is not a huge issue just "feels" wrong especially when the vehicle is currently in the air.
there is no obvious way of finding where the next checkpoint is or which checkpoints you have previously visited.