PlaceholderGames / 2016-SoS-Game

0 stars 0 forks source link

General AI #14

Closed 14032341EJ closed 7 years ago

14032341EJ commented 8 years ago

Any work/issues regarding work on AI.

14032341EJ commented 8 years ago

Current status on the AI path finding and set paths. Its mostly finished, area detection works great i.e. not walking into walls ect. and paths are in place which the AI does follow.

Only issue is that the AI will only do the path is an key input is used. Im sure its an easy fix, will discuss more in class.

14032341EJ commented 8 years ago

Screenshot of the blueprints that send a character to a set path by clicking "F". setpathssnip

JT14064340 commented 8 years ago

I have modified the AI to allow the Enemy to navigate between more then one point (this can be increased to as many points as you wish.). It also now runs on event ticks rather then on the press of the F key

image

JT14064340 commented 8 years ago

Its proximity based now image

JT14064340 commented 7 years ago

The AI pathing has changed a third time. its now much more modular image

JT14064340 commented 7 years ago

The AI pathing has been combined with the AI targeting so the AI will now track the player when it notices the player and then return to the route it was following once it has "lost" the player

14032341EJ commented 7 years ago

Finally finished the AI, it know shows the player when it has sight on you aswell as giving the player a chance to get away before chasing, it also know listens for noises and investigates when heard.