Closed 14032341EJ closed 7 years ago
Current status on the AI path finding and set paths. Its mostly finished, area detection works great i.e. not walking into walls ect. and paths are in place which the AI does follow.
Only issue is that the AI will only do the path is an key input is used. Im sure its an easy fix, will discuss more in class.
Screenshot of the blueprints that send a character to a set path by clicking "F".
I have modified the AI to allow the Enemy to navigate between more then one point (this can be increased to as many points as you wish.). It also now runs on event ticks rather then on the press of the F key
Its proximity based now
The AI pathing has changed a third time. its now much more modular
The AI pathing has been combined with the AI targeting so the AI will now track the player when it notices the player and then return to the route it was following once it has "lost" the player
Finally finished the AI, it know shows the player when it has sight on you aswell as giving the player a chance to get away before chasing, it also know listens for noises and investigates when heard.
Any work/issues regarding work on AI.