We've decided that enemies should have a cone in front of them to check for the player:
In the interest of fairness, I think enemies should be delayed in spotting the player once they enter the cone. A lot of stealth games do this where the enemy is initially confused, before becoming alert - if the user stays in view for more than x seconds
This can be shown to the player by a small queue above the head:
We've decided that enemies should have a cone in front of them to check for the player:
In the interest of fairness, I think enemies should be delayed in spotting the player once they enter the cone. A lot of stealth games do this where the enemy is initially confused, before becoming alert - if the user stays in view for more than x seconds
This can be shown to the player by a small queue above the head: