Open FiannaG opened 8 years ago
I have created a basic 3d model of the floorplan as outlined here
Here is the model in .fbx and .obj format. floorplan2.zip
NPC set movement worked on, used splines and managed to get it working but was told of a different and maybe much easier way of getting smoother NPC set movement. Will look into these waypoint things. x
Hi all, I drew up an incredibly rough floor plan in Marmoset Hexels 2:
Here's a little guide to what things represent:
I designed the room with NPC movement in mind. While I've not much experience with Unreal and others in the group were looking into player movement, I came up with a vague concept we could use:
Something like this:
If people have other ideas, that's fine and I'm interested in hearing them. Just wanted to try and help create a starting point for us! Hope I haven't overly complicated what I'm trying to show here but it should be fairly simple