PlaceholderGames / 2016-SoS-Game

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Level Selection Menu #9

Open nflint97 opened 7 years ago

nflint97 commented 7 years ago

This is to be used to post updates on the Level Selection Menu

FiannaG commented 7 years ago

Here was the quick sketch I did:

image

Basically, it's a side view of a street, each house represents a level. I think someone suggested that once a level is completed, the representing house should have their lights on which is a nice touch.

We need to decide what information should be displayed, if any, before any ideas are finalized. For example, we could include quickest time for level completion, points, etc so the player can go back and beat them

FiannaG commented 7 years ago

Another alternative we discussed: Instead of a 2D view, it's an isometric neighbour hood:

image

FiannaG commented 7 years ago

https://answers.unrealengine.com/questions/153782/how-can-i-create-a-level-select-screen.html https://answers.unrealengine.com/questions/239202/creating-a-level-select-screen.html

nflint97 commented 7 years ago

Could also do a level selection menu where all the houses are snow globes on a shelf that you select in order to go to the level. [Cherry] you could also press R to shake the globe before the level starts to make it snow.

FiannaG commented 7 years ago

I think that's a really nice idea - could definitely show within the snowglobe whether the level has been completed - if so there is snow inside?

image

nflint97 commented 7 years ago

Following the idea of creating snowglobes for the levels selection screen i have created a snowglobe and different items for them so that they are not all the same. These include a variety of houses, tree, penguin and snowman