We need to create a "Game Over" sort of splash screen for when Agnes dies. I can work up some drafts for this later and I think it'll have to be set as an event sort of thing that's triggered when Agnes dies.
Each level now has there own respective Game over screen. Similar to the win screen. It prompts the user to hit 'enter' to play the level again or 'space bar' to go to the main menu.
We need to create a "Game Over" sort of splash screen for when Agnes dies. I can work up some drafts for this later and I think it'll have to be set as an event sort of thing that's triggered when Agnes dies.