Once the in-game menu is called by pressing the "p" key, it doesn't com into the focus and a user must click anywhere to enable the widget's functionality. There is a disabled blueprint inside of the widget that fixes this, however it also introduces the problem of losing the mouse movement control in a game once the game is resumed.
Once the in-game menu is called by pressing the "p" key, it doesn't com into the focus and a user must click anywhere to enable the widget's functionality. There is a disabled blueprint inside of the widget that fixes this, however it also introduces the problem of losing the mouse movement control in a game once the game is resumed.