Closed elliotnaylor closed 7 years ago
Oops just realised I could just replace the tick with an event that triggers every time you collide with a node. I'll try this tomorrow
The above method worked perfectly.
Basically every time the player collides with a node it will set the next location and tell the AI to walk over to the location.
Ready for merging
The AI moves via a tick event. The problem is that the AIs movement will slow down heavily every tick. It's a minor bug at the moment but i'd like to find an alternative to the tick event.