Many of the logic used by ants is stored in the ThirdPersonCharacter and this is starting to cause issues with controlling the specific ant. The result we get currently is that the actions designated for one ant get assigned to another one as soon as it is re-selected. This could be avoided with the logic for the ant being stored in the ant blueprint itself instead of coming up with many workarounds.
I will do this over the Easter break. For now carry-on as we did until now.
Many of the logic used by ants is stored in the ThirdPersonCharacter and this is starting to cause issues with controlling the specific ant. The result we get currently is that the actions designated for one ant get assigned to another one as soon as it is re-selected. This could be avoided with the logic for the ant being stored in the ant blueprint itself instead of coming up with many workarounds.
I will do this over the Easter break. For now carry-on as we did until now.