I was originally trying to implement a trigger to restart the level whenever the player fell into a box trigger (Which I managed to accomplish). But when I went on to implementing a main menu there seemed to be a clash providing a travel error. Managed to fix this by getting rid of all the changes made to make the restart trigger. Will now go back to trying to get both implementations to work.
I was originally trying to implement a trigger to restart the level whenever the player fell into a box trigger (Which I managed to accomplish). But when I went on to implementing a main menu there seemed to be a clash providing a travel error. Managed to fix this by getting rid of all the changes made to make the restart trigger. Will now go back to trying to get both implementations to work.