Because of the new implementation of isJumping for consistency, the jump animation doesn't stop if you don't release the space bar.
I resolved this by changing the transition for the jump animation to a trigger, which i set in a script attached to the playerCharacter
and then on the return transition I ticked the Has Exit Time box to make sure the animation only plays once and then resets back to its correct state
Because of the new implementation of isJumping for consistency, the jump animation doesn't stop if you don't release the space bar.
I resolved this by changing the transition for the jump animation to a trigger, which i set in a script attached to the playerCharacter and then on the return transition I ticked the Has Exit Time box to make sure the animation only plays once and then resets back to its correct state