Closed Wgcsam closed 3 years ago
I was able to reproduce this one. It can also be used to bypass the underground door and go to the second level
Additionally, it seems to be whichever parts of the terrain show the gravelly texture that this can happen to. The player moves over them just fine when sprinting though
I have a fix for this. I had a similar issue when implementing URP into my game. It's to do with the shader used on the texture for your terrain.
I don't know what tangent geometry is but you can change the shader by double clicking the name and then change the shader by clicking the dropdown list under the main heading in the inspector
Changing to nature/terrain/specular reveals the holes in the terrain as well as under the lowering platform.
the wholes in the path can be filled in using the terrain brushes that you get in the inspector if you select the terrain in scene view.
you can then create a new terrain layer in the inspector and drag+drop the texture images over to reapply the texture but keep the holes.
Hope this helps.
This was a massive help thank you. This has now all been fixed
there are various invisible holes in the starting area which allow you to fall through the map, this enables you to reach unexpected areas and fall out of the map
https://user-images.githubusercontent.com/55789479/108526806-7ad98200-72c9-11eb-8d2c-194ed6a5362d.mp4
Uploading 2021-02-19_15-31-30.mp4…