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CS2S561 2020/1 Group 5
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Enemy #13

Open lordexishigh opened 3 years ago

lordexishigh commented 3 years ago

Enemies get spawned at random locations, when spawned they chase the player and get destroyed when reach a certain distance from the player

lordexishigh commented 3 years ago

Am not sure how to further implement the enemies, any ideas?

17078601 commented 3 years ago

I'm modelling 2 demons, one based off the fairy fire held by a pwca. A welsh spirit from folklore we studied as part of a game last year. and another one that's more of a big scary human. I think I have some ideas for how the 2 could work together like we mentioned in our call a few weeks ago.

I think the small bad guys that fly towards the player then stop at distance can act as the warning for the player to hide as well as the scouts for the larger demon who can hurt the player.

If you haven't started programing a second enemy, Id be happy to try myself.

lordexishigh commented 3 years ago

That's actually a great idea, so far the enemies walk towards the player and destroy themselves. So they can be the smaller enemies and for lore wise, we can say that those are the people that died there and are trying to help the player to survive. Sure you can carry on with the enemies if you want, if you need any help with it, please do ask me :) !